This project was done in Unity and C#

I took on a lot of different roles but was mostly focused on the VFX, shooting scripts, particle system implementation, and populating the level with props that matched the real life location.

The most difficult part of this project was the revisions we had to go through. The first week we started with a much more abstract concept with a similar story that our teacher found too ungrounded. We quickly pivoted to a trench warfare idea and chose Vietnam as a location since it made sense for the time period we were setting the story in. We had to pivot from that soon too however, since our teacher wanted us to have some form of personal connection to any conflict we depicted.


We had to go through a lot of documentation, and seemed to fall behind other groups who had their concept down earlier. But in the end, having to think about our project and come up with ideas rapidly made our final product look better and more considerate.

He's now bedridden, and before dying sees and hears the arguments of his two children manifested as soldiers in the war. You have to navigate their gunfire, listening for cues in the arguments they're having over your will. You collect the pieces of a drawing your children made when they were little, literally reframing the picture into a more positive memory of family.

Made for the final project for a Level Design class. Our group of six had four weeks to make a full game level, the first two weeks of which were centered entirely on planning and documentation


The story told is a the final days of a veteran of the India-Pakistan wars over Kashmir.


Between Lines (Spring 2026)

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