Kerem Pauwels Portfolio
UI Mockup (Fall 2024)
A game UI concept for an exploration game seen through the eyes of a humanoid creature adapted to a deep-sea environment. Key features include a heat-vision mechanic (displayed as a mini-map on the left and a body-heat diagram on the right, where each limb's color indicates blood/heat loss) and a diegetic quest system—a thought bubble showing images instead of text (e.g., a volcano icon when your objective is to reach a volcano).
This was my first experience creating visual mockups for games, and it deepened my understanding of effective UI presentation and pitch design.
Tools: Procreate (assets), Figma (layout)

Animation Basics (Fall 2025)
Two, month-long, 2D animation projects covering the 12 principles of animation in Clip Studio and Maya.
Project 1: Ball Bounce & Flour Sack — With no prior experience in animation timing or squash and stretch, I challenged myself with difficult concepts: two spinning balls and a quadrupedal flour sack.
Project 2: "Salem" Group Animation — A one-minute animation accompanying a TED Talk voiceover. I animated the alien abduction-to-sleep paralysis sequence and the TV monster, developed color palettes for each time period depicted, colored the entire animation, and edited the final cut in After Effects (including sound design). This was my most labor-intensive project of the semester—and a major opportunity to sharpen my color sense and collaborative workflow.
Tools: Clip Studio, Maya, After Effects