Kerem Pauwels Portfolio

You must navigate their gunfire, listening for cues in the arguments they're having over your will. You collect the pieces of a drawing your children made when they were little, literally reframing the drawing into a positive memory of family.
The most difficult part of this project was the revisions we had to make. Our first week produced a much more abstract concept with a similar story that our teacher found too ungrounded. We quickly pivoted to a trench warfare idea and chose Vietnam as a location since it made time for the time period the game was set in. We had to pivot from that soon too however, since our teacher wanted us to have some form of personal connection to any depicted conflict.
We had to go through a lot of documentation and feared falling behind other groups who had their concept accepted earlier. But in the end, having to think about our project and come up with ideas rapidly made our final product look better and more considerate.
This project was made in Unity and C#
I took on a lot of different roles but was mainly focused on the VFX, shooting scripts, particle system implementation, and populating the level with props that matched the real life location.
Between Lines (Spring 2026)
Made for the final project in a Level Design class. Our group of six had four weeks to make a full game level, the first two weeks of which were centered entirely on planning and documentation.
The story told is the final days of a veteran of the India-Pakistan wars over Kashmir. He's now bedridden, and before dying sees and hears the arguments of his two children manifested as soldiers in the war.
ShepherdXR, Lead Artist (Winter-Spring 2025)
An educational VR game teaching math concepts from arithmetic to algebra. As Lead Artist, I owned all visual aspects of the project—VFX, level design, and post-processing. I designed environments in Unity, built 3D models in Blender, wrote gameplay scripts in C#, and playtested on Quest 3.
You can see Game Visuals here and Environment Design here .