Kerem Pauwels Portfolio
Animation Basics Talent Show (Fall 2025)
A 3D animated short created in Autodesk Maya. I conceived, storyboarded, modeled, and animated a Pokéball-inspired character performing a backflip—only to land too hard, pop open, and accidentally summon its own brain.
My favorite technical element: using blend shapes to give the character expressive faces. I modeled three separate expressions and added them as attributes to the main face mesh, allowing smooth transitions between emotions during animation.
Tools: Autodesk Maya
Spider Steal (Fall 2024)
A 3D collection game developed for Northeastern's Game Design Club Halloween jam. I joined as a 3D modeler and built the player spider and various candy pickups. Though the game wasn't finished by the deadline, this project served as my introduction to Blender—skills I later applied to my Game Interface final project.
Tools: Blender