Kerem Pauwels Portfolio

Animation Basics Talent Show (Fall 2025)

A 3D animated short created in Autodesk Maya. I conceived, storyboarded, modeled, and animated a Pokéball-inspired character performing a backflip—only to land too hard, pop open, and accidentally summon its own brain.

My favorite technical element: using blend shapes to give the character expressive faces. I modeled three separate expressions and added them as attributes to the main face mesh, allowing smooth transitions between emotions during animation.

Tools: Autodesk Maya

Spider Steal (Fall 2024)

A 3D collection game developed for Northeastern's Game Design Club Halloween jam. I joined as a 3D modeler and built the player spider and various candy pickups. Though the game wasn't finished by the deadline, this project served as my introduction to Blender—skills I later applied to my Game Interface final project.

Tools: Blender

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